Prompt: Create an E-Ticket attraction with exit retail and a food cart.
As the themed‑entertainment industry expands, parks can no longer rely on isolated spectacles. They must craft fully lived‑in worlds where narrative, design, operations, and retail work together to transport guests into another reality. This project answers that need by designing three interdependent spaces that form a single, immersive journey. By centering the experience on Solaris and its signature attraction, we will solve creative, technical, and operational challenges to deliver a sustainable, emotionally resonant land that delights young teens and eco‑minded adults while driving local economic impact.
Role: Creative Lead
I served as the creative lead on this project, a role that allowed me to shape and refine its core concepts from inception through completion. I produced the majority of the hands‑on design work during the early development phases and then guided the team through subsequent iterations by providing editorial direction, strategic input, and thorough documentation to ensure the vision was realized with clarity and cohesion.
Full Process Book
The Team
Creative Lead
Creative Lead
Story Team
Art Team
Clairece Lowther
Production & Technical Teams
Lizzie Lillywhite
Production & Story Team
Juli Buck
Technical Team
Production & Art Teams
Art Team
Technical Team